Beorbrand’s Pet Biographer here – while the old man is sleeping, I thought I’d slip on quickly and and share the following nuggets I’ve discovered in PUG-raiding Draigoch. The original post was for my kinmates, but I thought I’d post them here as well for all you happy-Googlers out there looking for hot tips and keen on walloping the Drake! Good luck!
A taxidermist can prepare Draigoch's body for proper display at your home, but be forewarned, the shipping is horrendous!
ROI has brought us the beautiful raid that is against Draigoch, the dragon. At the time I’m writing this, it is only open to level 75 players (and decently equipped ones at that.) Here I’ll share what strategy tips I know from running the raid successfully with pick-up groups several times on 12-man tier 2 hard-mode. I’ll plan on edits as I learn new things. Please feel free to comment with anything you have to contribute.
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Step 1: Before You Go Fight to Fight the Dragon
*Read Ten-Ton Hammer’s (TTH) Strategy Guide for Draigoch @ http://www.tentonhammer.com/lotro/guides/misc/draigoch – it is very useful and spot-on.
*Complete the pre-requisite quest if you haven’t already.
-It can be picked up in Galtrev once you are level 75. This involves going to Nar’s Peak, travelling to discover the cave, and returning to Nar’s Peak. If you need more details, see aforementioned reference.
*Get your character geared up!
-A well-equipped level 75 character is a far cry from an ill-equipped one. It really does make a difference in the raid, especially x 12!
-The first four pieces of the Draigoch armor (gloves, chest, legs, boots) can be obtained with 96 Superior Fourth Marks (S4Ms.) Get these by doing 6-man Great Barrow and 12-man skirmish raids with others at level 75. Not level 75 yet? You can still go on runs, and the superior fourth marks will show up when you reach 75. Great Barrow 6-mans can be run once a day for S4Ms. The others will grant S4Ms once a week. The reset for these raid skirmishes is 3am Thursday (Server Time.) Your /raid locks will not show which ones you have completed for the week, so keep track if you are on the prowl for S4Ms! Another great thing about these runs is the chance that other top-tier items will drop in the loot. Get out those lucky dice! Once you have got your S4Ms from a fight for the day/week, you can still go and get skirmish marks and roll for items that are not bind-on-acquire, like the Worn Symbol of Celebrimor (to make lvl-75 Second-Age weapons.)
-Get some bling and maybe a nice cape or off-hand weapon (if you use one!) That old level 60 jewellry just isn’t going to give you the stats you need to survive the inferno. we have growing ranks of Westfold Master crafters who can assist you if you can help provide materials. Update as much gear as you can to lift your statistics. What statistics are important vary from class to class, of course. To find out what gear you should be aiming for, I suggest inspecting other level 75 characters around new areas, consulting the LOTRO forums, and asking in kinchat/advice for guidance. Tanks need tons of morale, etc. while squishy people need respectable will/vitality/tactical offense so that you can be the best at your class’ role in the fight.
-If you don’t already, get some morale/power potions, appropriate food (long-term & short-term,) battle/warding scrolls, etc.
*Check your virtues and traits!
-You will want to have your virtues as high as possible, certainly above 10 (if not 12!) across the board. Physical mitigation, tactical mitigation, and high-morale are very useful in the raid, so many characters I see are running with innocence and zeal among others. Once again, the important onces vary from class to class, so consult others who go slash-slash, pew-pew, or zap-zap like you do. This also applies for valued class traits. Having over 6k in morale is encouraged so that you are less likely to DIE.
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Step 2: The IQ Test
*The ‘IQ Test’ is the nickname for the journey each character must make from the top of Draigoch’s Lair down to where he is fought. TTH’s guide covers this well, so I won’t. If you want to practice, open the instance and go visit the Dragon. It takes many several tries, especially if they have lag. Turning graphics down is highly-suggested if you have lag problems.
*Don’t touch the gold! If he’s set it afire, it will kill you when you touch it.
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Step 3: General Tips for the Fight (See the TTH guide mentioned above for the fight mechanics)
*Draigoch deals very high amounts of distributed damage. Because of this, it is vitally important that the ‘DPS Team’ literally stand on top of one another as they fight the claws. Groups can wipe very quickly if the party does not absorb the damage as a whole.
*Within the ‘DPS Team,’ 6 members make up the ‘FM group’ which executes the fellowship maneuvers (FM) everytime Draigoch’s body falls to the ground. These FMs are vitally important because they do a great deal of damage and debuff the dragon’s body. They are the most important thing to get done when the opportunity arises. This is why having 1-2 burglars is absolutely necessary for the raid. It is important that everyone knows their position in the FM and can do them quickly. I like to write my spots down on a paper and cross them off as we go. Expect to get 1-2 off each round, and three if you are really, really lucky/good. The fight can last from 45 minutes to three hours depending on how long it takes to drop the body’s morale, so executing the FMs in a timely manner is in everyone’s best interest. For this reason, any attacks that cause a stun should not be used when the body drops, because it causes him to be immune to conjuctions for so much time. If you are going to use any stun attacks, do it right as a conjunction is executed since 20 seconds will elapse before a new one can be triggered. The body drops for 80s total each time it comes down.
*Don’t stand in fire! Duh. Sounds simple I know, but watch it happen! This is especially important in ‘phase 3’ when fire affecting a single person can cause the whole raid to wipe.
*After the dragon flies up from being whammed on, everyone needs to follow the ‘DPS Team’ leader due West back into the surrounding caves. There will be a brief moment after being thrown up in the air three times that you can eat if needed.
*The ‘DPS Team’ leader and the ‘Tank Party’ must communicate well and quickly to indicate which direction to go.
*Draigoch isn’t resistant to anything in particular as he’s highly resistant to everything. He in considered Ancient Evil. He won’t deal wounds, poison, etc. so no need to worry about curative salves/pots.
*Party make-up: Takes longer, but I think having 3 healers is ideal. 1-2 burgs is important as well as a high-morale tank. I’ve seen guardians with 12.5 – 19 k serve well as the main tank. Lore-master warding lore causes +%10 melee damage on the claws as well as the body, so I would recommend having one of those as well because the debuffing really helps, not to mention side-heals and spare rezzing. Captain buffs are highly valued for the fight as well.
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Epilogue: Loot If You Win – Fingers Crossed Now
*There is no five-minute timer on giving out loot like there is for skirmish raids. Good thing too, because it’s like Christmas when Draigoch dies with all the loot there is to distribute.
*No one should touch the chests before the master looter.
*On master-looter, the party leader can assign everything that is tradeable to themself so that all the loot can appear on screen. Proceed to link everything into raid chat followed by what you have already put in your inventory.
*It should be made clear ahead of time whether Draigoch’s Scales will be given out in groups of three or one at a time. Most do one at a time so more peope get a ‘valuable’ item. It takes three to make a cloak, so many may choose not to receive them unless they can get three at once.
*Items can be rolled on one at a time, or the master-looter can have one massive roll and give each person their choice.
*One of the several chests can be looted by everyone for aged relics and an experience rune.