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Sarumadness!

I gathered this information from my own experience and a number of sources listed at the end in the hopes of making a concise guide to help those unfamiliar with the raid run successful PUG groups. If you find something I have left out or would like to see me include, please leave a comment. ~ B.B.

Pinnacle of Orthanc

Aka Sarumadness!

Notes

  • ·         Before beginning, each raid member should have a generous amount of healing/power potions and max-level wound/disease/poison/fear draughts.  Short/long-term food is also highly recommended along with hope tokens and battle/warding scrolls.  Don’t be that person who has to beg food or pots off someone because you haven’t prepared.
  • ·         No one should retreat from the fight (per usual for boss fights) as you will be locked out for the duration.
  • ·         Ring bearers (described more in-depth below) must be alive at the end of each round.  If a ring bearer goes link dead and cannot return before the end of the round, wipe and restart since the raid cannot advance into the next phase.  If a ring bearer does go link dead, you can prolong the round by not killing the last Saruman clone until the person returns.  This becomes more taxing the further the group advances.
  • ·         A useful setting is to ‘show dispellable effects only.’ This becomes vital in phase three so that members can see and call out who needs to use a draught.

Party Make-up

  • ·         2    Tanks – keep agro on clones off of dps/healers (GRD, WDN.)
  • ·         1-2 Captains – buffs, off-heals, rezzes.
  • ·         1-3 Lore-Masters – de-buffs on Saruman/s, power, off-heals, tactical mitigation.
  • ·         2-3 Healers – heals, rezzes (MINI, RK.)
  • ·         ?    Dps – dps. (Pew-pew, shing-shing…)

The Fight

The battle occurs in five phases, six if you count the last bit with Saruman himself.  Each stage is triggered by five ring bearers countering Saruman at the appropriate positions (color-coded.)  Each ring has different abilities (described below) that aid in the combat.  After the rings are assigned and all are claimed, the battle begins after Saruman monologues a bit.  Each phase (keep reading) happens slightly different, so different tactics must be used.  Once the last Saruman clone is downed each time, the ring bearers should be in place to claim their rings so the next phase can be triggered.  In T1, the rings may be triggered in any order.  However, in T2, they must be done in the order Saruman shows with his staff, or the phase will not advance.  You will have to repeat the latest phase over.  For challenge mode in T2, no one can die. After phase five, the raid briefly fights Saruman before completion.

Also:

  • ·         The dps team should stay tightly bunched to assist healers through the battle.
  • ·         (Kill order may vary from group to group, but the one listed is one I’ve seen used successfully.  Mechanics on each Saruman are better described in the first resource listed below if you are interested.)
  • ·         The area around the center Saruman results in a ‘silence’ effect, so tread around the outside of the ring if that affects your class skills.
  • ·         Tanks split clones with dps group following the kill order listed.  Lightning should be tanked away from the dps group whenever it’s not being taken out.
  • ·         Dps-side tank should keep the clone turned away from the group but within melee range when possible.
  • ·         Saruman clones can be crowd-controlled, but adapt after one mez. This ability be extended using the frost ring.

The Rings

  • ·         Spare tanks and primary healers the responsibilities of the rings.  They will have enough on their plates.
  • ·         Tactical mastery classes are best suited for most of them. (LM, RK, CAP, MINI.)
  • ·         All de-buffs and buffs become available again each round.
  • ·         Ring bearers need to know their positions and how to trigger additional phases.

Shadow

·         Shadow corruption goes on shadow clone first.  No one should remove corruptions until the corruption is at T3 (20+ seconds.)  Once it is removed, it does a massive amount of damage.  All members can remove corruptions at will once this is complete in each phase.  Be sure to arrange who will remove the corruption at the right time.

  • ·         The defensive boon is good to use when the dps team is near the dps-side tank and in dire straits.
  • ·         Any class works, though a high tactical mastery will greatly increase the amount of damage done.  Even better if it is one that can remove corruptions, since that’s one less bit of coordination to fret about.

 

Lightning

  • ·         The defensive boon is great to give to high dps class (champ, hunter.)
  • ·         The offensive skill is a distributed nuke. 
  • ·         This ring can be wielded best by a red-line tactical mastery class (lore-master, rune-keeper.)

Acid

  • ·         The offensive boon is used well early on, so that either the first or second clone can be destroyed quickly.
  • ·         The defensive skill can be used whenever a player is getting low on power or is getting hit by a clone they shouldn’t be getting hit by.
  • ·         Any class works well for this one.

Frost

  • ·         The defensive skill is best placed on one of the tanks early on when they are acquiring agro.
  • ·         The adaptations can be removed if a crowd-control skill is regularly being placed on any of the clones.  It is best used later in the fight otherwise, when fighting clones that have been buffed by earlier ones.
  • ·         CC classes can use this ring well though any could if they knew what to watch for.

Fire

  • ·         Both skills are offensive in nature.
  • ·         Place the boon on someone who already causes high dps. (champ, hunter.)
  • ·         This ring can be wielded best by a red-line tactical mastery class (lore-master, rune-keeper.)

Phase I

  • ·         Kill-order:  Shadow, Venom, Storm, Frost, Fire
  • ·         Battle begins once Shadow ring is claimed.
  • ·         Ring bearers return to their spots before the last clone has 20k morale.
  • ·         The fight can be prolonged to allow for skill cool-downs and power regeneration if needed.
  • ·         Eat short-term food once out of combat. Ring bearers use their first ring skill once it lights up to hold their ring aloft.  In T2, go in the order that Saruman shows with his staff.

Phase II – “Overheal Phase”

  • ·         Kill-order:  Shadow, Venom, Storm, Frost, Fire
  • ·         Environments begin.  Ignore them. They buff their corresponding color clone, but usually change too quickly for the dps-side tank to worry about. (The first resource has more on this topic for interested tanks.)
  • ·         The venom clone will randomly put massive poison DOTS on raid members. The DOT is cleared once the targeted player is healed to maximum morale.  All healing classes should assist as the healer calls out who to “overheal.”  The poison de-buff appears as a green box with a cross.
  • ·         Once the venom clone is defeated, healing is no longer such an issue.
  • ·         Ring bearers return to their spots before the last clone has 20k morale.
  • ·         The fight can be prolonged to allow for skill cool-downs and power regeneration if needed.
  • ·         Eat long term and short-term food once out of combat. Ring bearers use their first ring skill once it lights up to hold their ring aloft. Refresh captain buffs/scrolls/tokens, etc.

Phase III – “Potting Phase”

  • Kill-order: Shadow, Frost, Venom, Storm, Fire
  • The central Saruman becomes active in this phase and should immediately be de-buffed by the lore-master using improved frost lore. This and other de-buffs should now be run continuously on the central Saruman until the end of the raid as they affect all clones.  This lowers the amount of damage they are able to deal.
  • The frost clone causes pot-able effects on random players.  These must immediately be potted or else the resulting effects can quickly cause the raid to wipe.  Until the frost clone is eliminated, the most important part of the fight is quickly removing these effects before they cause massive damage/death. They must be removed within 8s.
  • Saruman will also randomly cast purple fear clouds that raid members must maneuver out of.  Moving continuously clock-wise seems to be the preferred tactic of dps groups. Always move behind clones instead of in front of them.
  • Pot-able effects end once the frost clone is defeated.
  • Ring bearers return to their spots before the last clone has 20k morale.
  • Ring bearers use their first ring skill once it lights up to hold their ring aloft.

Phase IV

  • Kill-order: Shadow, Venom, Storm, Frost, Fire
  • Pot-able effects no longer occur.
  • The group must maneuver continuously dealing with purple fear and green poison clouds. 
  • Shadow clones drop healing clouds that they should be pulled out of.
  • Venom clones drops the poison clouds and should be defeated second so he stops.
  • Ring bearers return to their spots before the last clone has 20k morale.
  • Ring bearers use their first ring skill once it lights up to hold their ring aloft.

Phase V

  • Kill-order: Shadow X 2, Venom X 2, Storm X 2, Fire X 2, Frost X 2
  • Dps group should move as a group from doorway to doorway since non-dispellable knockbacks occur through the round.  A ring bearer overboard is wipe news for your raid, so be sure to stress the importance of keeping against the doorway walls to minimize the chance this will happen.
  • A mezzing class should immediately mez the second shadow clone that is not being destroyed.  They have healing corruptions and they need to be interrupted as long as possible until both can be taken down.  If the mezzer has the frost ring, they can use its one ability to make it so the shadow clone can be mezzed a second time.
  • Ring bearers return to their spots before the last clone has 20k morale.
  • Ring bearers use their first ring skill once it lights up to hold their ring aloft.

Saruman

  • ·         The group should gather immediately against one of the doorways facing Saruman. Dps him at range until he monologues again.  A special friend gives you a lift and the raid completes. 

 

Good luck!

 

Resources:

http://darklegacy.guildlaunch.com/gwiki/index.php?page_name=Saruman&gid=205816

http://forums.lotro.com/showthread.php?438086-Guide-for-PUG-Tower-of-Orthanc

http://forums.lotro.com/showthread.php?440785-Saruman-rings

& other random comments and pictures I found